Rhythm Revolution: Part 1 - Feel the Beat
It’s time to make more levels and more interesting block types!

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Block Buster 3: Enhanced Blocks
It’s time to make more levels and more interesting block types!

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Block Buster 2: Power Ups
Let’s spice things up with powerups!

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Block Buster 1: Core Mechanics
Let’s re-create a classic where you must break blocks!

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Space Beats - Part 5: Finishing Touches
It’s time to wrap up Space Beats with some finishing touches!

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Space Beats - Part 4: Boss Battles
Get ready to take on our toughest challenge yet: the boss battle!

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Space Beats - Part 3: Weapon Enhancements
It’s time to create enemies that will shoot back at our player.

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Space Beats - Part 2: Enemies Inbound
This week, Cedric will show you how to add enemies that move down the screen and shoot at the player. The enemies' bullets will also sync up with the beat of the music. And finally, we'll make the enemies explode when destroyed!

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Space Beats - Part 1: Movement
It’s time to make a space shooter in Construct 3!

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King Crate: Finale!
Let’s wrap things up for our puzzle platformer game!

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King Crate: Level Transitions
Learn how to transition between your levels with style!

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King Crate: Using Tilesets
It’s time to start designing our levels with tilesets!

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Absolute Beginners: Labor Day Challenge
Want to see your idea for a new Absolute Beginners episode taught by Cedric? Complete this challenge, and you just might!

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King Crate: Getting Animated
It’s time to get out character animating in our game!

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King Crate: Platforming Basics
Get ready to start learning platforming with a new software: Construct 3!

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Character Customizer
In this episode, Cedric will show you how to create a character customization screen in Scratch!

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Slither
Get ready to slither along and grow in this fun snake-like game!

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Pong!
Grab a friend and get ready to play an old school game of Pong!

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DJ Box
Get ready to jam out in Scratch - by making a music player!

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Mini Golf
Grab your clubs and get ready for some mini-golf!

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Super Box Bros: Finale!
This week we are wrapping up our platformer project by adding in a few more obstacles and a win screen!

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archived