Simple RTS Part 6: Delivering Resources
Villagers can pick up resources, and now we’ll teach them to deliver them!

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Endless Quest - Part 2: Enemy Spawner
This week, Cedric will show you how to have enemies spawn at random. These enemies serve as the obstacles for the game and will have their own animations. At first our only option will be to jump over the enemies, but soon we will be able to draw our blade and strike them down!

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Simple RTS Part 5: Collecting Resources
Time to get to work! Our villagers will learn how to carry out simple tasks for us this week.

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Endless Quest - Part 1: Setting the Scene
This week, Cedric will show you how to create an endlessly scrolling scene for an Endless Runner game. You will also learn to import animations for the player character and program how to change between them when running and jumping.

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Simple RTS Part 4: Walking Villagers
This week we’re putting our legs to good use and teaching our villagers to walk to their destination instead of teleporting.

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Rhythm Revolution: Part 4 - Finishing Touches
Let’s add the finishing touches to our rhythm game!

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Simple RTS Part 3: Moving Multiple Units
Let’s get moving! This week, we’re ramping up our player abilities from moving a single villager to moving a bunch at once!

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Rhythm Revolution: Part 3 - Song Selection
This week, Cedric will show you how to create a menu screen that will allow you to select which level you want to play.

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Simple RTS Part 2: Selection Boxes
Let’s get everyone together! We’re learning how to select villages by dragging boxes around them this week.

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Rhythm Revolution: Part 2 - Game Mechanics
Feel the beat with this classic rhythm game!

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Simple RTS Part 1: Selecting Objects
A new genre! Join Zac as we try to create a simple Real Time Strategy game!

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Rhythm Revolution: Part 1 - Feel the Beat
It’s time to make more levels and more interesting block types!

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2D Adventure Part 10: Menu Design
We’re giving the game a simple user interface today

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Block Buster 3: Enhanced Blocks
It’s time to make more levels and more interesting block types!

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2D Adventure Part 9: Designing More Puzzles
We’ve got the pieces. Let’s get more puzzles going!

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Block Buster 2: Power Ups
Let’s spice things up with powerups!

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2D Adventure Part 8: Designing Puzzles
It’s time to bring everything together. This week, we’re using our tools and mechanics to create some puzzles!

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Block Buster 1: Core Mechanics
Let’s re-create a classic where you must break blocks!

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2D Adventure Part 7: More Boomerang
We’re adding more to the boomerang! Join us as we build off of last week’s lesson.

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Space Beats - Part 5: Finishing Touches
It’s time to wrap up Space Beats with some finishing touches!

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2D Adventure Part 6: Boomerang
Tune in this week to learn how to make a throwable boomerang!

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