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Simple RTS Part 6: Delivering Resources
Villagers can pick up resources, and now we’ll teach them to deliver them!

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Endless Quest - Part 2: Enemy Spawner
This week, Cedric will show you how to have enemies spawn at random. These enemies serve as the obstacles for the game and will have thei...

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Simple RTS Part 5: Collecting Resources
Time to get to work! Our villagers will learn how to carry out simple tasks for us this week.

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Endless Quest - Part 1: Setting the Scene
This week, Cedric will show you how to create an endlessly scrolling scene for an Endless Runner game. You will also learn to import anim...

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Simple RTS Part 4: Walking Villagers
This week we’re putting our legs to good use and teaching our villagers to walk to their destination instead of teleporting.

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Rhythm Revolution: Part 4 - Finishing Touches
Let’s add the finishing touches to our rhythm game!

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Simple RTS Part 3: Moving Multiple Units
Let’s get moving! This week, we’re ramping up our player abilities from moving a single villager to moving a bunch at once!

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Rhythm Revolution: Part 3 - Song Selection
This week, Cedric will show you how to create a menu screen that will allow you to select which level you want to play.

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Simple RTS Part 2: Selection Boxes
Let’s get everyone together! We’re learning how to select villages by dragging boxes around them this week.

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Rhythm Revolution: Part 2 - Game Mechanics
Feel the beat with this classic rhythm game!

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Simple RTS Part 1: Selecting Objects
A new genre! Join Zac as we try to create a simple Real Time Strategy game!

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Rhythm Revolution: Part 1 - Feel the Beat
It’s time to make more levels and more interesting block types!

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2D Adventure Part 10: Menu Design
We’re giving the game a simple user interface today

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Block Buster 3: Enhanced Blocks
It’s time to make more levels and more interesting block types!

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2D Adventure Part 9: Designing More Puzzles
We’ve got the pieces. Let’s get more puzzles going!

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Block Buster 2: Power Ups
Let’s spice things up with powerups!

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2D Adventure Part 8: Designing Puzzles
It’s time to bring everything together. This week, we’re using our tools and mechanics to create some puzzles!

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Block Buster 1: Core Mechanics
Let’s re-create a classic where you must break blocks!

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2D Adventure Part 7: More Boomerang
We’re adding more to the boomerang! Join us as we build off of last week’s lesson.

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Space Beats - Part 5: Finishing Touches
It’s time to wrap up Space Beats with some finishing touches!

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2D Adventure Part 6: Boomerang
Tune in this week to learn how to make a throwable boomerang!

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archived