King Crate: Finale!
Let’s wrap things up for our puzzle platformer game!

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Laser Bomber Pt. 3
The bomb visuals effects are super cool, but how can it be used in a video game? Instructor Justin will show us how to program the behavior of bombs.

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2D Adventure Part 1: Player Controls
We’re starting our series on top-down, 2D adventure games. If you’ve wanted to create a game like the 2D The Legends of Zelda titles, here’s where to begin!

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Laser Bomber Pt. 2
This week, we'll learn how to create the visual effects of the bomb we showed in the previous Laser Bomber stream, which included an explosion, a spark, and a simple pulsating glow.

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King Crate: Level Transitions
Learn how to transition between your levels with style!

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King Crate: Using Tilesets
It’s time to start designing our levels with tilesets!

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3D Platformer Part 11: Changing Scenes
Today, we’re learning how to move on after you beat the first stage of your game. We can create a whole set of challenging stages this way!

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Laser Bomber
Let's learn about raycasting - and how it can be used to make a laser-style Bomberman!

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XP Gains Pt. 2
This week, let's learn how to dazzle with XP visual effects using the Unity Shuriken particle system. Time to spread the sparkle!

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3D Platformer Part 10: Attacking Enemies
Let’s up the challenge. We’re teaching enemies how to swing swords and throw water balloons, just like you! Join Zac and learn for yourself how to add some more AI to your enemies.

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Absolute Beginners: Labor Day Challenge
Want to see your idea for a new Absolute Beginners episode taught by Cedric? Complete this challenge, and you just might!

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3D Platformer Part 9: Health and Physics
It’s time to make our enemies tougher, and more fun to fight! Join Zac and learn how to add a health system and some character physics to your 3D platformer.

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King Crate: Getting Animated
It’s time to get out character animating in our game!

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XP Gains
In this stream, join instructor Justin as he covers how to program an XP system, how to trigger UI changes with code, and how to manage player data. Time to get buff with some gains, as we polish our project!

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King Crate: Platforming Basics
Get ready to start learning platforming with a new software: Construct 3!

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3rd Person Sticky Arrows Pt. 2
In this stream Instructor Justin will go over how to deal damage to an enemy using a bow and arrow. We will also be fixing some of the undesired program behaviors we identified in the previous stream. Time to sharpen our arrows!

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3D Platformer Part 8: Sword Attacks
Grab your sword for this week’s Gamedev Trainwreck! We’ll be teaching you how to animate and damage enemies with sword attacks.

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3rd Person Sticky Arrows
It's all coming together! Get ready to combine everything you've learned in the previous episodes. Tonight, you'll program your characters in 3rd-person view - to shoot a locked-on target!

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3D Platformer Part 7: Climbing Ladders
Let’s reach new heights! We’re programming climbable ladders this week.

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Set It Up: Construct 3
Follow along with instructor Adam as he shows you how to register and use Construct 3.

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Character Customizer
In this episode, Cedric will show you how to create a character customization screen in Scratch!

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