2D Adventure Part 10: Menu Design
We’re giving the game a simple user interface today

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Block Buster 3: Enhanced Blocks
It’s time to make more levels and more interesting block types!

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2D Adventure Part 9: Designing More Puzzles
We’ve got the pieces. Let’s get more puzzles going!

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Block Buster 2: Power Ups
Let’s spice things up with powerups!

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2D Adventure Part 8: Designing Puzzles
It’s time to bring everything together. This week, we’re using our tools and mechanics to create some puzzles!

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Block Buster 1: Core Mechanics
Let’s re-create a classic where you must break blocks!

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2D Adventure Part 7: More Boomerang
We’re adding more to the boomerang! Join us as we build off of last week’s lesson.

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Space Beats - Part 5: Finishing Touches
It’s time to wrap up Space Beats with some finishing touches!

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2D Adventure Part 6: Boomerang
Tune in this week to learn how to make a throwable boomerang!

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Space Beats - Part 4: Boss Battles
Get ready to take on our toughest challenge yet: the boss battle!

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Interfaces
In this lesson, Instructor Justin will go over the benefits of using interfaces when creating scripts. Implement similar behaviors while still keeping each game object unique!

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2D Adventure Part 5: Bow and Arrows
Time for our first tool! This week, we’re crafting a bow and arrows for our player to use.

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Space Beats - Part 3: Weapon Enhancements
It’s time to create enemies that will shoot back at our player.

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Keep It Lit
In this lesson, instructor Justin will show you how to make your levels pop. Cue the lights!

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2D Adventure Part 4: Expanded Inventory
This week, we’re going to teach our character how to hold, swap, and use multiple items!

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Space Beats - Part 2: Enemies Inbound
This week, Cedric will show you how to add enemies that move down the screen and shoot at the player. The enemies' bullets will also sync up with the beat of the music. And finally, we'll make the enemies explode when destroyed!

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Laser Bomber Pt. 4
We know that bombs push stuff - but you know what they do better? That's right! Break stuff. In this lesson, instructor Justin will show you how to program the behavior of destructible objects.

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2D Adventure Part 3: Simple Inventory
Let’s gear up and teach our character how to hold and use items!

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Space Beats - Part 1: Movement
It’s time to make a space shooter in Construct 3!

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2D Adventure Part 2: Interactive Environments
It’s time to flesh out a world! We’ll be making obstacles and objects to interact with on this episode of Gamedev Trainwreck.

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King Crate: Finale!
Let’s wrap things up for our puzzle platformer game!

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