2D Adventure Part 10: Menu Design
We’re giving the game a simple user interface today

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2D Adventure Part 9: Designing More Puzzles
We’ve got the pieces. Let’s get more puzzles going!

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2D Adventure Part 8: Designing Puzzles
It’s time to bring everything together. This week, we’re using our tools and mechanics to create some puzzles!

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2D Adventure Part 7: More Boomerang
We’re adding more to the boomerang! Join us as we build off of last week’s lesson.

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2D Adventure Part 6: Boomerang
Tune in this week to learn how to make a throwable boomerang!

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2D Adventure Part 5: Bow and Arrows
Time for our first tool! This week, we’re crafting a bow and arrows for our player to use.

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2D Adventure Part 4: Expanded Inventory
This week, we’re going to teach our character how to hold, swap, and use multiple items!

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2D Adventure Part 3: Simple Inventory
Let’s gear up and teach our character how to hold and use items!

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2D Adventure Part 2: Interactive Environments
It’s time to flesh out a world! We’ll be making obstacles and objects to interact with on this episode of Gamedev Trainwreck.

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2D Adventure Part 1: Player Controls
We’re starting our series on top-down, 2D adventure games. If you’ve wanted to create a game like the 2D The Legends of Zelda titles, here’s where to begin!

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3D Platformer Part 11: Changing Scenes
Today, we’re learning how to move on after you beat the first stage of your game. We can create a whole set of challenging stages this way!

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3D Platformer Part 10: Attacking Enemies
Let’s up the challenge. We’re teaching enemies how to swing swords and throw water balloons, just like you! Join Zac and learn for yourself how to add some more AI to your enemies.

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3D Platformer Part 9: Health and Physics
It’s time to make our enemies tougher, and more fun to fight! Join Zac and learn how to add a health system and some character physics to your 3D platformer.

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3D Platformer Part 8: Sword Attacks
Grab your sword for this week’s Gamedev Trainwreck! We’ll be teaching you how to animate and damage enemies with sword attacks.

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3D Platformer Part 7: Climbing Ladders
Let’s reach new heights! We’re programming climbable ladders this week.

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3D Platformer Part 6: Throwing Projectiles
It’s time to fight back! We’re teaching our player character how to throw things this week.

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3D Platformer Part 5: Chasing Enemies
Let’s add some danger! We’re writing some AI enemies to chase the player this week.

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3D Platformer Part 4: Collectibles
Gotta collect them all! This week, we’ll show you how to make collectible objects for your 3D Platformer!

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3D Platformer Part 3: Wall Jumping
Let’s try to teach our character how to jump off of walls!

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3D Platformer Part 2: More Movement
We’re cleaning up our 3D Platformer movement from week 1!

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3D Platformer Part 1: Basic Movement
Let’s make a 3D platformer from scratch together! First up: Movement!

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