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Simple RTS Part 6: Delivering Resources
Villagers can pick up resources, and now we’ll teach them to deliver them!

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Simple RTS Part 5: Collecting Resources
Time to get to work! Our villagers will learn how to carry out simple tasks for us this week.

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Simple RTS Part 4: Walking Villagers
This week we’re putting our legs to good use and teaching our villagers to walk to their destination instead of teleporting.

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Simple RTS Part 3: Moving Multiple Units
Let’s get moving! This week, we’re ramping up our player abilities from moving a single villager to moving a bunch at once!

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Simple RTS Part 2: Selection Boxes
Let’s get everyone together! We’re learning how to select villages by dragging boxes around them this week.

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Simple RTS Part 1: Selecting Objects
A new genre! Join Zac as we try to create a simple Real Time Strategy game!

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2D Adventure Part 10: Menu Design
We’re giving the game a simple user interface today

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2D Adventure Part 9: Designing More Puzzles
We’ve got the pieces. Let’s get more puzzles going!

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2D Adventure Part 8: Designing Puzzles
It’s time to bring everything together. This week, we’re using our tools and mechanics to create some puzzles!

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2D Adventure Part 7: More Boomerang
We’re adding more to the boomerang! Join us as we build off of last week’s lesson.

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2D Adventure Part 6: Boomerang
Tune in this week to learn how to make a throwable boomerang!

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2D Adventure Part 5: Bow and Arrows
Time for our first tool! This week, we’re crafting a bow and arrows for our player to use.

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2D Adventure Part 4: Expanded Inventory
This week, we’re going to teach our character how to hold, swap, and use multiple items!

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2D Adventure Part 3: Simple Inventory
Let’s gear up and teach our character how to hold and use items!

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2D Adventure Part 2: Interactive Environments
It’s time to flesh out a world! We’ll be making obstacles and objects to interact with on this episode of Gamedev Trainwreck.

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2D Adventure Part 1: Player Controls
We’re starting our series on top-down, 2D adventure games. If you’ve wanted to create a game like the 2D The Legends of Zelda titles, her...

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3D Platformer Part 11: Changing Scenes
Today, we’re learning how to move on after you beat the first stage of your game. We can create a whole set of challenging stages this way!

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3D Platformer Part 10: Attacking Enemies
Let’s up the challenge. We’re teaching enemies how to swing swords and throw water balloons, just like you! Join Zac and learn for yourse...

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3D Platformer Part 9: Health and Physics
It’s time to make our enemies tougher, and more fun to fight! Join Zac and learn how to add a health system and some character physics to...

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3D Platformer Part 8: Sword Attacks
Grab your sword for this week’s Gamedev Trainwreck! We’ll be teaching you how to animate and damage enemies with sword attacks.

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3D Platformer Part 7: Climbing Ladders
Let’s reach new heights! We’re programming climbable ladders this week.

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