Simple RTS Part 6: Delivering Resources
Villagers can pick up resources, and now we’ll teach them to deliver them!

Recorded

archived
Simple RTS Part 5: Collecting Resources
Time to get to work! Our villagers will learn how to carry out simple tasks for us this week.

Recorded

archived
Simple RTS Part 4: Walking Villagers
This week we’re putting our legs to good use and teaching our villagers to walk to their destination instead of teleporting.

Recorded

archived
Simple RTS Part 3: Moving Multiple Units
Let’s get moving! This week, we’re ramping up our player abilities from moving a single villager to moving a bunch at once!

Recorded

archived
Simple RTS Part 2: Selection Boxes
Let’s get everyone together! We’re learning how to select villages by dragging boxes around them this week.

Recorded

archived
Simple RTS Part 1: Selecting Objects
A new genre! Join Zac as we try to create a simple Real Time Strategy game!

Recorded

archived
2D Adventure Part 10: Menu Design
We’re giving the game a simple user interface today

Recorded

archived
2D Adventure Part 9: Designing More Puzzles
We’ve got the pieces. Let’s get more puzzles going!

Recorded

$20
archived
2D Adventure Part 8: Designing Puzzles
It’s time to bring everything together. This week, we’re using our tools and mechanics to create some puzzles!

Recorded

archived
2D Adventure Part 7: More Boomerang
We’re adding more to the boomerang! Join us as we build off of last week’s lesson.

Recorded

archived
2D Adventure Part 6: Boomerang
Tune in this week to learn how to make a throwable boomerang!

Recorded

archived
2D Adventure Part 5: Bow and Arrows
Time for our first tool! This week, we’re crafting a bow and arrows for our player to use.

Recorded

archived
2D Adventure Part 4: Expanded Inventory
This week, we’re going to teach our character how to hold, swap, and use multiple items!

Recorded

archived
2D Adventure Part 3: Simple Inventory
Let’s gear up and teach our character how to hold and use items!

Recorded

archived
2D Adventure Part 2: Interactive Environments
It’s time to flesh out a world! We’ll be making obstacles and objects to interact with on this episode of Gamedev Trainwreck.

Recorded

archived
2D Adventure Part 1: Player Controls
We’re starting our series on top-down, 2D adventure games. If you’ve wanted to create a game like the 2D The Legends of Zelda titles, here’s where to begin!

Recorded

archived
3D Platformer Part 11: Changing Scenes
Today, we’re learning how to move on after you beat the first stage of your game. We can create a whole set of challenging stages this way!

Recorded

archived
3D Platformer Part 10: Attacking Enemies
Let’s up the challenge. We’re teaching enemies how to swing swords and throw water balloons, just like you! Join Zac and learn for yourself how to add some more AI to your enemies.

Recorded

archived
3D Platformer Part 9: Health and Physics
It’s time to make our enemies tougher, and more fun to fight! Join Zac and learn how to add a health system and some character physics to your 3D platformer.

Recorded

archived
3D Platformer Part 8: Sword Attacks
Grab your sword for this week’s Gamedev Trainwreck! We’ll be teaching you how to animate and damage enemies with sword attacks.

Recorded

archived
3D Platformer Part 7: Climbing Ladders
Let’s reach new heights! We’re programming climbable ladders this week.

Recorded

archived