Laser Bomber Pt. 3
The bomb visuals effects are super cool, but how can it be used in a video game? Instructor Justin will show us how to program the behavior of bombs.

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Laser Bomber Pt. 2
This week, we'll learn how to create the visual effects of the bomb we showed in the previous Laser Bomber stream, which included an explosion, a spark, and a simple pulsating glow.

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Laser Bomber
Let's learn about raycasting - and how it can be used to make a laser-style Bomberman!

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XP Gains Pt. 2
This week, let's learn how to dazzle with XP visual effects using the Unity Shuriken particle system. Time to spread the sparkle!

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XP Gains
In this stream, join instructor Justin as he covers how to program an XP system, how to trigger UI changes with code, and how to manage player data. Time to get buff with some gains, as we polish our project!

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3rd Person Sticky Arrows Pt. 2
In this stream Instructor Justin will go over how to deal damage to an enemy using a bow and arrow. We will also be fixing some of the undesired program behaviors we identified in the previous stream. Time to sharpen our arrows!

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3rd Person Sticky Arrows
It's all coming together! Get ready to combine everything you've learned in the previous episodes. Tonight, you'll program your characters in 3rd-person view - to shoot a locked-on target!

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Sticky Arrows
In this stream Instructor Justin will go over how to shoot and stick arrows on to surfaces. We will also apply a cursor, code the player movement and set up the camera.

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Procedural Animation
Procedural what now? No worries! In this stream, students will learn what the term "procedural" means in this context - specifically, how to use it in animation to override pre-existing animation and make its movements your own. Time to make animation smarter!

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Target Locked
Where did the enemy go? Gee, if only I could lock on to it, oh wait, we can! After this lesson, students will learn how to program their own "lock on target system," an essential tool for almost any RPG!

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Shader Laboratory Pt. 2
It's summer so let's cool off with a water shader! After this lesson, students will learn how to design their own water shaders using Shader Graph and sculpt bumps using Polybrush. Let's test the waters!

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Shader Laboratory
Learn the basics on how to create shaders with Unity's Shader Graph! After this lesson, students will be able to apply a glow effect, manufacture a dissolve effect, and displace vertices from any 3D model. It's time to get creative with our graphics!

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Spawn Master Challenge Video
Test your knowledge of the past RPG Character streams by completing this challenge!

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RPG: Texture Challenge Video
Let's see if you know your stuff! This week, Justin has left a challenge video!

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Character Equipment Pt. 3
In the previous lesson, we went over how to damage an enemy and animate a Slash. The main mechanic is set, so now it's time to polish, polish, polish! Instructor Justin will teach you how to take your equipment items to the next level.

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Character Equipment Pt. 2
In the last lesson, we learned how to damage boxes with no animations. Now it's time to bust out some moves! Instructor Justin will teach you how to trigger a strike - let's slice and dice some enemy cubes!

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Character Equipment
Learn how to equip items to your characters and Defend or Attack! After this lesson, students should be able to apply any weapon they desire to affect other objects or enemies. Go forth and conquer!

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Character Selection
Learn how to create a character selection menu in Unity. You will be able to load the selected character in the scene after confirming selection!

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Pocket Creatures, Episode 5: Pokéntory Pt. 2
Last episode we worked on setting up the basics for an Inventory System but now it's time to work on using consumables!

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Pocket Creatures, Episode 4: Pokéntory
This episode is all about setting up an inventory system with a custom template designed for this lesson. We will setup picking up items, accessing a pause menu and even touch on debugging features. Let's start storing a bunch of items!

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Pocket Creatures, Episode 3: Overworld++
Last episode we covered how to use the Tilemap tool to make a simple level design. Now let’s take that to the next level with even more awesome tools!

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