Character Selection
Learn how to create a character selection menu in Unity. You will be able to load the selected character in the scene after confirming selection!

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Pocket Creatures, Episode 5: Pokéntory Pt. 2
Last episode we worked on setting up the basics for an Inventory System but now it's time to work on using consumables!

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Pocket Creatures, Episode 4: Pokéntory
This episode is all about setting up an inventory system with a custom template designed for this lesson. We will setup picking up items, accessing a pause menu and even touch on debugging features. Let's start storing a bunch of items!

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Pocket Creatures, Episode 3: Overworld++
Last episode we covered how to use the Tilemap tool to make a simple level design. Now let’s take that to the next level with even more awesome tools!

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Pocket Creatures, Episode 2: The Overworld
Last episode we covered how to set up a Pokemon style turn based battle system but what does life look like outside of battle? Looks like it’s time to level design our Overworld!

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Pocket Creatures, Episode 1: It's My Turn!
Want to learn how to make your own Pokemon-style game? Instructor Justin will kick off this series by showing you how to program turn-based battle mechanics using the Unity game engine. Dive in and start dueling!

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Beauty Scene, Episode 3: Emergency Landing!
Blink's ship just got hit with an asteroid, so he needs to perform an emergency landing! Luckily, there is a planet nearby. Time to dive into transitions!

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Beauty Scene, Episode 2: The Story Begins
The strange planet Blink is on is getting beautified but how did Blink get on the planet in the first place? Well let's direct the intro cut-scene!

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Beauty Scene, Episode 1: Take it to the Sky!
Blink completed his quests! Now that everything is functional let's set the mood by coding a day cycle script using skyboxes and also work on beautifying our scenes!

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Winging It, Episode 3: Escort Complete
Blink manages to save the Engineer but he has still not received a reward. Help Blink complete the escort mission so he can be rewarded with some parts for his ship!

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Winging It, Episode 2: No Place Like Home
Blink found the engineer to fix his ship’s wing. But can he escort the engineer back home to safety?

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3D Anime Pipeline
Create a fully rigged, 3D anime-style character and get it game-ready...in a snap!

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3, 2, 1 - Action!
Got a boring game scene? Let's give it some action!

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2D Level Design
There are some powerful tools to help you make 2D games in Unity. Ready to learn how to design your own RPG level in 2D?

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Winging It, Episode 1: Engineer in the House
Blink needs a special engineer to fix his ship’s wing. But can he save the engineer first?

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Out of Gas, Episode 4: The Cowboy's Gift
The ship’s engine is started! But we still need a cowboy’s special gift to move on.

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Out of Gas, Episode 3: It is Alive!
Blink's crashed ship needs more pieces. Learn how to help Blink gather all the pieces and start his ship!

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Out of Gas, Episode 2: Fill the Tank
Blink's crashed ship can't fly on an empty tank. Learn how to help Blink collect fuel!

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Out of Gas, Episode 1: Who You Talkin' To?
Out of gas! Blink's ship crash-landed on a strange planet, and now he needs to talk to the right person to get his ship flying again.

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Projectile Madness
RPGs don't just use particle systems for fireworks. Ready to learn how an RPG character can launch a projectile?

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Light Up the Sky
Fireworks are pretty, but custom particle effects can be even prettier. Learn how to make your own fireworks display!

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