The Craftsman, Episode 4: Texturing a Dungeon Door

Instructor: Cameron Hillman | Difficulty: Beginner | Series: The Craftsman

Ready to become a game asset craftsman? This series shows you how! By modeling dungeon assets in Blender, texturing them in Substance Painter, and finally implementing them in Unreal Engine 4, you learn how to take an asset through each step of the development process.

In this episode, Cameron shows you how to unwrap and export your doorway model to Substance Painter, where the geometry is transformed into a textured, stylized game asset!

Before participating in this livestream or watching the archived video, be sure to follow the following checklist:


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Previously recorded December 31st, 2019. Chat is now closed.