Instructor: Cameron Hillman | Difficulty: Beginner | Series: The Craftsman
Ready to become a game asset craftsman? This series shows you how! By modeling dungeon assets in Blender, texturing them in Substance Painter, and finally implementing them in Unreal Engine 4, you learn how to take an asset through each step of the development process.
In this episode, Cameron shows you how to create the underlying geometry for a dungeon archway with Blender.
Before participating in this livestream or watching the archived video, be sure to follow the following checklist:
Quiz and available after the livestream!