Medieval Ruins, Episode 3: Setting the Scene

Instructor: Cameron Hillman | Difficulty: Intermediate | Series: Medieval Ruins

You’re playing a video game. Your hero stumbles out of the forest to find a mysterious, half-buried medieval ruin. Your game might be about discovering the ruin’s story or figuring out its hidden treasures, but what about the story behind creating it? That’s the story instructor Cameron is here to tell! Join him as he shows students how to create a full scene in Unreal Engine 4. Instead of simply discovering the ruin, his students will create it, designing the landscape, importing and placing premade assets, adding lighting, and applying visual effects.

You’ve got the building blocks and the blueprints. In this episode, we’re going to put those assets to work setting the scene of our medieval ruin.

Before participating in this livestream or watching the archived video, be sure to follow the following checklist:

Fantasy Worlds

0 Reviews

Previously recorded January 20th, 2020. Chat is now closed.