Instructor: Cameron Hillman | Difficulty: Intermediate | Series: Medieval Ruins
You’re playing a video game. Your hero stumbles out of the forest to find a mysterious, half-buried medieval ruin. Your game might be about discovering the ruin’s story or figuring out its hidden treasures, but what about the story behind creating it? That’s the story instructor Cameron is here to tell! Join him as he shows students how to create a full scene in Unreal Engine 4. Instead of simply discovering the ruin, his students will create it, designing the landscape, importing and placing premade assets, adding lighting, and applying visual effects.
In this episode, Cameron shows students how to develop their scene further by using imported assets and materials. Students will create blueprints for each asset and implement the blueprints in their level.
Before participating in this livestream or watching the archived video, be sure to follow the following checklist: