Instructor: Justin | Difficulty: Beginner | Series: Pocket Creatures, Episode 2
In the previous episode, we covered how to set up a Pokemon-style, turn-based battle system - but what does life look like outside of battle? Seems like it’s time to level design our Overworld!
In this episode, Instructor Justin will be exploring 2D level design techniques, using Unity’s Tilemap system to quickly paint tiles and game-ready assets. Students will be able to create their own levels from scratch after following along with this lesson!
Before joining the stream, be sure to follow the checklist below: